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Stockholm – The organization Sveriges Konsumenter and 20 other European consumer organizations have become angry at gaming giants’ strategies to lure children and young people to spend money on in-game purchases. The strategies are accused of being deceitful and manipulative.

The organizations see the use of virtual currencies as problematic. Players buy, with real money, the virtual currency which is then spent within the game.

“The only reason for this that we can see, is that they are trying to hide the real costs of purchases from consumers,” says Sinan Akdag, international secretary at Sveriges Konsumenter.

Now the organization, together with the European consumer organization BEUC and ten other consumer organizations, is reporting seven gaming giants like Mojang Studios and Roblox Corporation to the network for the EU’s consumer authorities, CPC.

The European trade association Video Games Europe (VGE) disagrees with the criticism, and believes that virtual currencies are well-established and easy to understand for players.

(September 12)